For years, fans of Assassin's Creed have eagerly awaited a Japanese-themed installment. With the upcoming Assassin's Creed: Codename Red set in feudal Japan, anticipation has reached a fever pitch as fans eagerly await Ubisoft's take on the iconic setting. While details about Codename Red have been scarce, a recent leak hinted at a possible release window, leaving fans eager for news. In the meantime, the recent reveal during PlayStation's 2024 State of Play suggests that Rise of the Ronin might serve as a worthy placeholder for fans craving a Japanese-inspired gaming experience.

Fans eagerly anticipated the gameplay overview of Team Ninja's Rise of the Ronin during this year's State of Play, as it's one of 2024's most anticipated titles. The overview highlighted various features of the action RPG, including its open world, traversal mechanics, and combat. Notably, Rise of the Ronin draws comparisons to classic Assassin's Creed titles, showcasing elements of parkour and stealth reminiscent of the iconic franchise. While the game also shares similarities with titles like Sekiro: Shadows Die Twice, Ghost of Tsushima, and Nioh, its Assassin's Creed influence is unmistakable.

Rise of the Ronin: Parkour and Stealth Echo Classic Assassin's Creed

A mysterious "Soulsborne" Game (Likely Rise of The Ronin) Was Just  Playtested in London. : r/PS5

Ubisoft's Assassin's Creed franchise is renowned not only for its detailed historical settings but also for its fluid and engaging parkour mechanics. Over the years, these mechanics have become a hallmark of the series, setting it apart in the gaming world. It's no surprise then that other games often draw inspiration from Assassin's Creed, and Rise of the Ronin seems to be following suit.

Upon delving into the gameplay section of Rise of the Ronin's State of Play presentation, viewers will quickly observe striking resemblances between its parkour mechanics and those found in the early Assassin's Creed titles. Moreover, even before the protagonist embarks on any parkour movements, seasoned fans of the Assassin's Creed series may recognize the character's sprint animation, which bears a remarkable resemblance to that of Assassin's Creed—a characteristic animation that has remained largely unchanged throughout the franchise's iterations.

As the protagonist of Rise of the Ronin initiates parkour movements, he swiftly ascends onto rooftops and navigates the cityscape, utilizing various means such as gliders or traditional foot traversal. A notable departure from Assassin's Creed's parkour mechanics is evident in Rise of the Ronin, where scaling walls taller than the protagonist's jumping capability necessitates the use of a grappling rope. According to the developer, "The protagonist can ascend onto rooftops using a grappling rope," hinting at a more nuanced approach to vertical traversal in the game.

Rise Of The Ronin: Release Date, Gameplay Details, & Story Setting

In addition to historical accuracy and parkour mechanics, the Assassin's Creed series has been revered for its stealth gameplay, constituting its third iconic feature. While recent entries have shifted focus away from stealth, the release of Assassin's Creed Mirage saw a return to the franchise's stealth roots. Rise of the Ronin appears poised to incorporate stealth elements, although the full extent of these mechanics remains unclear from the gameplay overview alone. Given Team Ninja's potential inspiration from Assassin's Creed in Rise of the Ronin's parkour mechanics, a similar influence on its stealth features is anticipated.

Rise of the Ronin appears to be one of Team Ninja's most ambitious endeavors to date, drawing inspiration from various popular franchises. For classic Assassin's Creed fans eagerly awaiting the release of Assassin's Creed: Codename Red, keeping an eye on Rise of the Ronin as more details emerge ahead of its March release seems prudent.